Friday Infantry Update 03-07-2003:
One word for you all: BETA!
That’s right, current functionality has been replaced in the BETA. I had to do some repairs on the German trooper today, but he’s finished and back in.
What does this mean for the public release? Well, after they have went through some stages of testing, fixing, tweaking, and we are satisfied with them, they will make it into the public offering.
NOTE: Initial implementation is a replacement of CURRENT public functionality. The new features will come on a regular basis afterwards. We (Thunder and Toto) already have a quasi-feature list for the patch following the 1.8 release. Of course, this has to be approved by others, but I am sure you will all like it.
I am relieved to have the baseline complete and I’m really looking forward to getting all that FUN stuff in the game.
Questions:
Can we get a look at the faces for the new inf models?
Yep, take a look at the in-game screenshots that Doc was kind enough to snap for me and pass on to you fine people. We had some trouble with the German LOD’s, hence the reason there are no screenshots of him.
Will the infantry "at rest" state be in 1.8?
No…not initially. It will follow very soon afterward. I do mean soon.
Will the game not support the player being able to select weapons via the scroll wheel on our mouse like all other FPS's?
It doesn’t right now because we do not have a previous or next weapon function in the game. Why? Is that something you think a lot of players might want? I hear it’s not that tough to add.
Will squads be able to design/import their own shoulder sigs or will you give a list to choose from?
This is still being discussed. I would like to be able to let squads, brigades, whatever, design their own under a strict set of parameters. Like I said, this is still being discussed.
Will there ever be a uniform for commanders of a squad?
We want to have distinctive uniforms for officers and the like, how far down on the “to-do” list that is though, I have very little clue.
What is the possibility of having some kind of "PLAY DEAD" button or control where an infantry unit could use this funtion when fired upon to doop the attacker into thinking he is dead?
Well, this particular idea to help the survivability of our brave infantry has never been discussed. I can tell you that we have a few things in the works to help the survivability of the troops in the field.
Have you guys thrashed out a list of what's gonna get added post initial release and further on down the line or is most of it still 'up in the air' so to speak?
We have! Now, if I can relay that list to you all is something I will find out this week. If I can, I will post it for you in the next update.
CIAO
Toto