April 2001

   Monday, April 30, 2001

Tribes 2 Expansion in Development  22:38 PDT | [AK]Palooka
The following question and answer from the Tribes 2 Beacon confirms that Dynamix is indeed already working on a T2 expansion pack:
Q: Are you guys working on an Expansion Pack for Tribes 2 or starting Tribes 3?
A: We have already begun design work on an expansion pack for T2. Exactly what will be in the expansion pack is still in flux but we'll certainly include a new vehicle, new maps and missions, and basically broaden the depth of T2.
Perhaps they should fix all the bugs that are crippling the game for many folks before they focus all their efforts on the expansion.


   Sunday, April 29, 2001

Reminder: AK T2 Practice Tonight  11:18 PDT | [AK]Palooka
Don't forget about the practice at 6 PM PDT (8 PM EDT). We'll be using the same password that we've been using.

   Thursday, April 26, 2001

Senseless Violence, Wholesome Fun  11:36 PDT | [AK]Palooka
Watch the Jackie Chan of stick figures kick some vector graphics here. Thanks, Zorro.

Official Shadows of Luclin Site Opens  11:29 PDT | [AK]Palooka
Check it out here.









Today's AK T2 Practice Rescheduled  11:05 PDT | [AK]Palooka
Due to the number of AKers who will either be late or absent, the practice will instead be this Sunday at 5 PM PDT (8 PM EDT). Email me if you can't make it.

   Wednesday, April 25, 2001

[AK]Pixelsponge Joins the Knighthood  22:25 PDT | [AK]Palooka
[AK]Pixelsponge has become the newest August Knight today. Thanks to his daily activity on the AK server and his friendly presence in the forums, he was a shoe-in for membership. May he wear the [AK] tag with honor and dignity for many moons to come. All salute [AK]Pixelsponge!

T2 Patch Today!  10:26 PDT | [AK]Zorro
(We got a little advanced notice of this, so I thought I would fill in our readers. Just remember where you read it first!)

Patch version 22460 should be released around noon or so PDT from Dynamix, followed shortly by the synced Linux version from Loki Games. Here's the changelog:
Changes for 22460:
========================

- **GAMEPLAY CHANGE** Spider clamp turrets need more surface area for legal deploy space now

- Minor tweak to improve long-term server stability.

- A new voice codec, 'GSM' was added to allow voice communication between Linux and Windows users.

- Minor sound system tweaks and fixes.

- Minor BOT navigation and seeking improvements.

- Fix removing BOTs counting toward the Vote Meter representation.

- Improvement for vehicle physics, particularly instances when vehicles would get stuck on their edge.

- Fix for BOT's skins not dynamically updating to correct team skin, when Admin team changed them.

- Fixed bug where certain cases would cause cursor to vanish when it should not.

- Minor server query improvements.

- Fix players can be added to the 'Admin List'.

- No more voting to BAN, only Super ADMIN may now BAN.

- Various GUI improvements, notably the Voice Com. elements in the Lobby, and some minor pointer icon improvements for certain cases.

- Linux 'Penguin' symbol added for Server List Screen when joining, so users may identify Windows and Linux servers at a glance.
Looks like we'll have a few things fixed that have been bugging some of us. Happy Tribin'!


t2serverstat 0.5 Released!  0:43 PDT | [AK]Zorro
Our own [AK]Zorro (that would be ME!) has finally put the finishing touches on his t2serverstat Perl CGI script. t2serverstat allows you to set up a web page that shows current status of your Tribes2 server. There's tons of info available, including current map, players on, distribution of players amongst teams, team and individual player scores, and server rule settings. Documentation and a link to the download can be found at:

http://www.augustknights.com/t2serverstat/

Special thanks to Kendokan, the author of csserverstat for the idea and a good portion of the code.

Our esteemed webmaster has informed me that shortly there should be a new button on the website which will take you to live August Knights Tribes stats. For right now, however, feel free to check out the stats at http://www.augustknights.com/cgi-bin/t2serverstat.pl. Enjoy!


   Tuesday, April 24, 2001

AK Tribes 2 Practice This Thursday  0:42 PDT | [AK]Palooka
The next AK T2 practice will be this Thursday evening at 6 PM PDT (9 PM EDT). If you cannot make it to the practice, please email Zorro, who will be in charge in my absence. The server will be password protected for practice. See the private forum for the password when the time nears.

   Sunday, April 22, 2001

Reminder: AK T2 Practice Tonight!  10:02 PDT | [AK]Palooka
Time: 5 PM PDT (8 PM EDT)
Place: AK T2 Server
Bring: Party favors, gift, and spinfusor

Open to AKers only.


   Saturday, April 21, 2001

On the Subject of this Luclin Thing...  2:25 PDT | [AK]Zorro
Daily Radar has an interview up with a couple of guys on the Verant development team for this EQ Expansion (no, I'm NOT a reporter, so I will NOT be looking back to remember who the guys are that were interviewed...so THERE, Abaddon...besides, it's 2AM...leave me alone...). There are some fairly ambiguous, but cool screenshots available in the interview (sans FSAA for some reason...) that at least a few of you EverCrack heads might find interesting...

Daily Radar

(Why do I keep hearing Palooka's voice in my head saying, "You are the weakest link...GOODBYE!"?)


   Wednesday, April 18, 2001

EverQuest: Shadows of Luclin Officially Announced  15:25 PDT | [AK]Palooka
Here's the official press release:
SAN DIEGO, CA - April 18, 2001 - Sony Online Entertainment announced today its new expansion pack, "EverQuest: Shadows of Luclin" for the Internet's most popular role-playing game, "EverQuest®." The new expansion pack will introduce EverQuest fans to an enchanting moonscape packed with new adventure zones, new items, creatures and spells, a new playable character class and more. Supported by a complete graphic overhaul, "Shadows of Luclin" will allow EverQuest players to witness their world in unprecedented splendor.


"'Shadows of Luclin' will give EQ fans a beautiful uncharted territory to explore," states Jeff Butler, Producer, Sony Online Entertainment. "Whether you're a devoted long-term fan looking for new challenges or just discovering online gaming for the first time, 'Shadows of Luclin' is filled with enough captivating adventures to support all levels of EverQuest players."

"The Shadows of Luclin" takes voyagers to a satellite hovering ominously above the world of Norrath. An area of great mystery, magic, and perplexity, Luclin is divided into a land of light, ruled by Discord, and a land of shadow, ruled by Order. Each side of this amazing world will present many new secrets, treasures and unique monsters.

"Shadows of Luclin" key features:

* New adventure zones, including a new starting city
* All new, highly detailed player-character models
* Massively enhanced 3D graphics engine
* An all-new player character race
* Challenging new quests, items to trade and sell, NPCs and more

"EverQuest: The Shadows of Luclin" is due to ship in Q4 2001.
Will Shadows of Luclin be enough to pull veteran AK EQers away from T2? We shall see.


Patch 22337 Released for Tribes2  12:11 PDT | [AK]Zorro
Here's the Patch Message:
**SIEGE GAMEPLAY CHANGE**: When attacking a base, you will see red waypoints on the generators. When those generators are destroyed, the waypoints will change to green. If the generators are repaired thereafter, they will return to red. If you are on the defender team, these colors are reversed (green normally, red if destroyed, green if repaired again). This will help teams coordinate attack and defense more easily.

**FLARE GREANDE GAMEPLAY CHANGE**: Each flare will only attract ONE missile now. When the missile hits the flare, the flare will be destroyed. Only the first missile fired after the flare is thrown will be fooled by that flare. Other missiles must be attracted by other flares in order to be avoided.

*There was a problem where emails were getting cloned multiple times for some folks. This is fixed now and no longer occurs.

*There was an issue where the single player game type was not being properly cleared for folks when they left single player and went to other games. This is fixed now.

*A stray underground generator was removed from Caldera.

*The name column will no longer jump to the top when folks leave and join a room, thus making it easier to stay focused on a particular player's name.

*If you steal a vehicle, the vehicle's sensor radius will not switch to the stealing player's team. In otherwords, the sensor of the vehicle will still report to the original team's sensor net...not the team that stole the vehicle. That's as design and is one of the drawbacks of using a stolen vehicle.

*Bounty & Hunter: The player icons on the command maps are now the correct colors.

*More items have correct names and tags on the command map and in the HUD. There were instances like "East Generator Generator". Those have been eliminated.

*The last patch accidentally eliminated the "PlayerXXX joined YYYY game. Click here to join." links from the CHAT. This has been resolved and is now available again.

*Players are no longer able to squeeze in under the tires of vehicles and play Superman by lifting them off the ground. ; )

*Bots were getting stuck in Riverdance when the fell in the water near the bridge. This has been fixed.

*Added more filtering options so that the filters for the server query (JOIN) screen are more powerful and flexible.

*Added a Linux indicator so users can tell whether they are joining a Win32 or Linux server. (Shouldn't make any difference to game play, but we felt you'd like to know.)

*Fixed a small texture leak on 3Space objects.

*Added an underwater satchel charge effect. Slightly increased the delay time between activating the satchel and the time that it actually explodes (this was as designed...a minor bug was causing it to explode too soon).
I think we all know how to get it, so... get it!


   Tuesday, April 17, 2001

EverQuest Expansion Confirmed  15:57 PDT | [AK]Palooka
According to Castersrealm, Verant is at work on the next EQ expansion, Shadows of Luclin, which will feature a new race and a new planet. Expect an official announcement soon.

High-Res Skin Installer for T2 Available  11:23 PDT | [AK]Palooka
Tribes2HQ has made available a utility that installs the high resolution skins that ship with T2, but are not installed by default. Manually installing them is a time-consuming chore involving changing file names, but this utility does it in no time. Get it here!

   Monday, April 16, 2001

Next Practice Scheduled  23:47 PDT | [AK]Palooka
Our next practice will be this Sunday, April 22 at 5 PM PDT (8 PM EDT). It will only be open to AKers this time. All AKers who cannot make it, please notify me in the private forum or via email.

   Saturday, April 14, 2001

Tribes 2 Skinning Guide  10:18 PDT | [AK]Palooka
Tribes2HQ.com has a skinning guide up for those of you who fancy yourselves armor detailers.

Anarchy Online Impressions  9:50 PDT | [AK]Palooka
RPG Vault has today posted an article regarding their impressions of Anarchy Online, Funcom's contender for the MMORPG crown. Slated for release in the first half of 2001, the sci-fi game, which takes place in the distant future on a planet called Rubi-Ka, is undergoing its third phase of beta testing. It looks good so far, and may turn out to be the first game to dethrone EQ, since it is closer to release than any other major MMORPG in development. Read the article here.




   Friday, April 13, 2001

Tribes 2 Sound Packing Guide  16:58 PDT | [AK]Palooka
Tribophobia has a guide for you T2 soundphiles. Check it out here.

EverQuest Movie  12:56 PDT | [AK]Palooka
While perusing the Camelot Inn board, I found this funny movie featuring an Iksar hunting good ol' Emperor Crushbone. Enjoy!

Robin Hood: Defender of the Crown  0:08 PDT | [AK]Palooka
That's right folks, Cinemaware is back with a vengeance, and they are bringing the sequel to one of my Commodore 64 favorites with them! PC.IGN.com has posted a preview of Robin Hood: Defender of the Crown, which is set for release in fall 2002. Here's an excerpt to get your mouth watering:
Although the 11-man team is only about 10% of the way into the development process, the parts that we caught a glimpse of certainly stirred the nostalgia bug in us, and we're confident that Robin Hood: Defender of the Crown has a good chance to be just as much of a classic as the original was. Graphically it's certainly looking pretty at this point, and most of the art we saw was early placeholder art, so we can only imagine what it's going to look like when the game is released.
This is definately one to watch, especially if you played the original religiously, as I did. Interestingly enough, the article reports that Cinemaware developers worked on Interstate '76, as well as several other recent titles.


   Thursday, April 12, 2001

CGO Takes a Look at the GeForce 3  12:26 PDT | [AK]Palooka
Computer Games Online has a feature on the GeForce 3, calling it "a total monster of a chip." Regarding the chip's dramatic leap forward in the area of anti-aliasing, Jason Cross has this to say:
In order to anti-alias an 800x600 screen, the GeForce3 actually only draws an 800x600 screen, but it records a color value twice for each pixel and determines each pixel's color from a total of five color samples. The quality is about the same as 4-sample AA (you have to study static screenshots to notice any difference) but incurs a much smaller speed penalty. We compared the GeForce3's Quincunx AA to the 4x mode on a GeForce2 Ultra, and there's good news all around. Quincunx AA looks about the same, works better with more games, and runs as much as twice as fast. With current games, you can turn on quincunx AA and just leave it on in every game you play—and that doesn't mean running them at 640x480, either.
The days of using AA without suffering a major performance hit may finally be upon us. Read the rest of the article here.


August Knights Tribes Server Patched  12:17 PDT | [AK]Zorro
The AK Tribes Server was down for a few minutes this afternoon to allow for patching to the latest version of Tribes2. Special thanks to Loki Games for being so darned on top of things!

.DSO Files  12:16 PDT | [AK]Zorro
A little tip I learned over on the TribalWar forums is to delete all your .dso files (compiled .cs scripts) after you get a new patch. In Windows, you'll want to go to Start --> Search --> Files and Folders and look for *.dso. When the results come in, select all of them and delete them. They'll be rebuilt on your next client start. In Linux ;o) you'll want to execute the command: rm -f `find / -name *.dso`.

Star Wars Galaxies Preview  11:55 PDT | [AK]Palooka
PC.IGN has posted their preview of Verant's next big thing, Star Wars Galaxies. For all you EQ/Star Wars fans, this game will be the motherload. Read it here.

Tribes 2 Patch Released  11:50 PDT | [AK]Palooka
The 22228 patch has been released for T2. You can just let the game automatically update, or download the patch.

22075 (last version) To 22228 Patch
21570 (retail) To 22228 Patch


   Wednesday, April 11, 2001

Advanced T2 Strategy Guide  23:43 PDT | [AK]Palooka
Daily Radar has posted their newest guide to our newest addiction. Ever wonder how to use a satchel charge effectively? Having trouble with your cloaking pack? Find answers here.

DDR SDRAM 6-Way Shootout  23:35 PDT | [AK]Palooka
Check out this informative GamePC article here.

New Camelot Screens  23:26 PDT | [AK]Palooka
Camelot HQ has some new screenshots from the eagerly anticipated (at least, I eagerly anticipate it) MMORP game, Dark Age of Camelot, showcasing the Midgard (Norse) realm, which just opened in beta. This game is looking better and better.


Tribes 2 Red Jack Workaround  17:46 PDT | [AK]Palooka
Fragtopia has a possible redjack/lag work-around for those of you who own Soundblaster Live! cards. Check it out here.

   Monday, April 9, 2001

Tribes 2 Practice Scheduled  13:47 PDT | [AK]Palooka
The first official August Knights T2 practice will be at 12 PM PDT (3 PM EDT) on Saturday, April 14. The practice will be held in the AK T2 server (of course), and will only be open to AKers. Subsequent practices will probably be held at noon Pacific each and every Saturday, unless that time proves inconvenient for anyone.

   Saturday, April 7, 2001

Reminder: AK Chat Meeting Tomorrow  14:26 PDT | [AK]Palooka
Don't forget about the meeting tomorrow at 8 PM PDT (11 PM Eastern) in the AK chat room. I hope the time will not prove inconvenient for you east coasters. All future meetings will be at more reasonable times.

T2 Joystick Piloting  12:08 PDT | [AK]Zorro
Some very helpful people in the forums shared this little script. I haven't tried it yet, so I have no idea if it works or not... Just append this information to your Dynamix\Tribes2\GameData\console_start.cs file:

function SwitchToPilot()
{
passengerKeys.bind(joystick, "button0", mouseFire);
passengerKeys.bind(joystick, "button1", mouseJet);
enableJoystick(); //Added by Nasarius
}

function SwitchBack()
{
moveMap.bind(mouse0, "button0", mouseFire);
moveMap.bind(mouse0, "button1", mouseJet);
disableJoystick(); //Added by Nasarius
}

package PilotByThorian
{
function ClientCmdDisplayHuds()
{
parent::ClientCmdDisplayHuds();

switch$ ($HudMode) {
case "Pilot":
switch$ ($HudModeType) {
case "Shrike":
SwitchToPilot();
case "Bomber":
SwitchToPilot();
case "HAPC":
SwitchToPilot();
case "Assault":
SwitchBack();
case "HoverBike":
SwitchBack();
case "MPB":
SwitchBack();
}
case "Passenger":
SwitchBack();
case "Object":
SwitchBack();
case "Observer":
SwitchBack();
case "PickTeam":
SwitchBack();
default:
SwitchBack();
}
}
};

activatePackage(PilotByThorian);

Hope this makes someone's T2 experience a little brighter...


   Friday, April 6, 2001

Tribes 2 Vehicle Mouse Sensitivity Script Released  19:08 PDT | [AK]Palooka
Tribalwar has the latest scripts from Ptavv, one of which increases the mouse sensitivity while piloting vehicles. As I am sure most of you are aware, they are currently rather difficult to control. Download the file here.

GameSpot Reviews Tribes 2  15:42 PDT | [AK]Palooka
The esteemed Gamespot has posted their Tribes 2 review today. Here's how they sum it up:
Tribes 2 is an ambitious follow-up to the game that single-handedly led the charge of multiplayer-only action games into retail. The deep teamplay that you can find in large matches is incredibly addicting and offers some interesting opportunities to cobble together team strategies. The game takes advantage of skills developed in twitch shooters like Quake, but its slower pacing requires a more deliberate and diverse range of tactics. In the end, this will help give Tribes 2 tremendous longevity, especially considering that the original Tribes still rivals both Unreal Tournament and Quake III Arena as one of the most played multiplayer action games. Tribes 2 isn't easy to master, and it won't play well on every gaming PC, but when you're up and running it's a tremendous amount of fun.
Read the review in its entirety here.


   Thursday, April 5, 2001

Serious Sam Review  18:43 PDT | [AK]Palooka
PC.IGN.com has posted a positive review of Serious Sam, the new game from Croatian developer Croteam. My Croatian girlfriend would be proud, but, unfortunately, she detests computer games. She has something she calls a "real life" with "real friends." I'll show her friends that I have a real life with my spinfusor!

Tribes2 Mapping Guide Released  11:58 PDT | [AK]Zorro
No earthly idea how good/detailed/useful this bad boy is, but those of you interested in Tribes "Mission Editing" might want to take a gander:

http://sierrastudios.com/games/tribes2/memanual.html


   Wednesday, April 4, 2001

New Tribes 2 Linux Server Patch  15:17 PDT | [AK]Palooka
Loki Games has released a patch that upgrades the T2 Linux dedicated server software to version 22075. Download it from their FTP server here.

   Tuesday, April 3, 2001

Redjack Mini-Patch to be Released Tonight!  13:49 PDT | [AK]Zorro
Good news, sports fans. It seems that our friends at Dynamix have actually decided to release the redjack patch a bit early.
When I mentioned a "Friday Patch" (on various forum sites) that was a bit of a misnomer.

The Dev Team *will* have a patch completed and submitted on Friday, but QA and CPC approval probably won't be completed until at least Tuesday night next week. That patch most likely won't be in your hands until Wednesday morning of next week.

Sorry about the misinformation. We do things this way to help ensure that we don't create new bugs with patches.

P.S., A very small patch is slated to be released tonight that will fix the "Redjack" problem.
So, the usual good news with bad news mixture, but the most important bugfix will be out soon, so I expect to you guys on the AK Server...tonight!


   Monday, April 2, 2001

Patches, Patches, Everywhere, but Still we Drop the Link...  22:22 PDT | [AK]Zorro
Bringing our version number up to 22047, Dynamix has released another patch to resolve some of the more pressing issues of the day. Following is the patch message:
***4/2 PATCH ITEMS***

1) Auth servers are handling load well now.
2) Fixed an Unhandled Exception that involved people not having the proper AVI codec to play the intro movie. This should no longer occur. If you don't have the proper codec (most people do have it), then the movie will not play at all, but you won't crash.
3) Resolved a problem with the autoupdater so that patches are applied correctly. Previous to this fix, if the user had run the game BEFORE getting a patch (i.e., played single player or LAN), then their DSO files were not being properly patched and this caused many issues for the user. This will no longer be a problem. It's very likely that this was the cause of one of the Unhandled Exceptions that people were getting.

Additional information:
a) We *just* fixed (minutes ago) the Redjack issue. We should have another patch in the next day or so with that fix in it.
b) We're a good way toward getting the rest of the community up and running again (EMAIL, FORUMS, and BROWSER). But it will still be a day or so before that happens.

Meanwhile, the News feature will keep you updated, the Chat is available, and of course, so is the Game. Go play!
In other patch news, expect yet another update on Friday to resolve some the issues listed here:
1) Redjack...we fixed it today...but too late for tonight's patch. It will be in the next patch.

2) Joystick support...it's in now...but we're improving it for Friday.

3) The Direct IP Connect is slated to go in. I have to talk to the programmers some more about it, but it's an "oops". We honestly and simply forgot to put it in. (I know...VGE...but sometimes that stuff happens.)

4) Stopping a refresh will be possible on Friday also.
Anyway, gentle readers, expect things to improve over the next few days...


[AK]Slaughter Joins the Fold  13:04 PDT | [AK]Palooka
[AK]Slaughter officially became the newest August Knight today. Feel free to congratulate him here!

IGN PC Tribes 2 First Impressions  2:59 PDT | [AK]Palooka
See what the good folks at IGN PC have to say about Tribes 2 here. On vehicles, Steve Butts writes:
While I loved the vehicles in the first game, the ones in Tribes 2 are a little difficult to control. It's not unusual to see players flying upside down into a mountain. The main problem is that the controls for all of the vehicles are sluggish and unresponsive. Some of the vehicles have gunner platforms that add to the sense of teamwork. The ground vehicles that everyone was so looking forward to are pretty interesting, but there's no getting around the fact that the Tribes maps are covered in hills and valleys. Driving a motorcycle over a constantly undulating landscape is much more disorienting than it's worth.
I can relate; I've had my share of problems with the vehicles, but I must say, being the bombardier on the Thundersword is devilishly fun.


   Sunday, April 1, 2001

Tribes 2 Beta Report  19:46 PDT | [AK]Palooka
Check out the hilarious GameSpot article here!

More From Dave on T2 Problems  19:38 PDT | [AK]Palooka
Here's the latest:
I've been in the forums for over 8 hours today and I'm a tad frazzled. However, I still have a bunch of work to do tonight, so I need to quit while I have a brain.

A brief synopsis of what has happened today:

1) Got the chat servers interacting with each other again so people can find their friends on-line inside the game.

2) Fixed **one** of the two UE errors (but we know there is still one more to go). The workaround (until the patch arrives) is to run the T2 intro movie in Windows MediaPlayer and that utility will download the codec for you if you need it. Thereafter, you will be fine. If your UE error is AFTER you see the movie, then this fix will not resolve your problem. (That's the *other* UE we still have to fix.)

3) Resolved a problem with the autoupdater so that patches are applied correctly. (If you're having problems then don't wait for the patch...uninstall, reinstall, and patch BEFORE YOU PLAY.)

4) We're a good way toward getting the rest of the community up and running again (EMAIL, FORUMS, and BROWSER). But it will still be a day or so before that happens.

5) We warned people to NOT use OpenGL when running Voodoo3 cards. That is an artifact of having outdated drivers and they should a) update their drivers, and b) not use OpenGL inside the game. (Use D3D with that card...OpenGL can cause crashes and UEs.)

6) We have not fixed the "redjack" issue yet, but it's on top of the list and we hope to have it fixed ASAP.

That's most of the updates I can give at this point.

See you tomorrow.
-- Dave
At least Dynamix is working hard to get all the difficulties ironed out.


Tribes 2 UE Problem Fix  18:32 PDT | [AK]Palooka
Tribes 2 producer/director Dave Georgeson offers this fix for any of you who may be experiencing the unhandled exception error:
It's confirmed. One of the UE errors that some folks are experiencing is due to a lack of an AVI codec. (This is NOT the only error. There is another one that we are trying to pin down right now.)

If you are NOT seeing the movie play, but ARE getting a UE error, then this is probably affecting you.

We will have a fix in the next patch for this. In the meantime, you can possibly work around this by trying to play the movie in your Windows MediaPlayer. It will then try to download the proper codec for you. If that works, then you can *probably* get into the game properly thereafter.

If not, we'll have the patch up later...probably tomorrow.
Now if AT&T would fix the horrible latency problem in my area, I'd be in great shape.